Religion & Philosophy

The Old Faith

Perhaps the first instance of religion, the Old Faith is an animistic worship of nature itself, though certain deities held an important position in it. The Old Faith has largely been supplanted by Godly Worship but its ways are still followed by people living far from centers of civilization.

Druids are the de facto priests of this faith, though clerics of Natulandé, Theléa, and Emoric all have Old Faith aspects in their doctrine.


Once called the Prime Discipline during the Age of the Varn, Varnianism is a secular philosophy based on the tenet that mortals should use logic and independent morality to guide their actions instead of the arbitrary commands of the gods.

Varnianism is normally not a philosophy that despises the deities, in fact it holds that they should be respected, being the mighty cosmic entities that they are. However worship of the gods is antithetical to the teachings of Varnianism which holds the secular as sacred and mortal agency as paramount. As a result, established churches despise Varnianism though they mostly tolerate it.

Varnianism is in minority however, largely because of the negative connotations it has been associated with due to the War of the Varn.

Monks are more likely to follow Varnianism than worshiping a god.

Godly Worship

Most mortals in Erdos worship the gods. The majority do not devote themselves to a single patron deity but offer prayer to all of them depending on circumstance, though many hold one as their favored. The gods mostly worshiped on Erdos are the following:


The King of Time

Chronos is the god of time. He is also known as the Chronicler. Mortals who worship him believe in the sanctity of time and the careful recording of history. He is associated with royalty and his name and priests are often called upon during coronations. His alignment is Lawful Neutral and his divine dominion is in the Outer Plane of Mechanus. He is a staunch enemy of aberrations hailing from the Far Realm.

Clerics of Chronos may choose the Knowledge domain. Chronos is generally not known to have paladins.


The Ascended Lord

Dragomir appeared on Erdos roughly 500 years ago. His priests claim that he was once a mortal stregoni who ascended to divinity. It should be noted that he was not Erdosian but of another world. He quickly became the de facto god of the stregoni, their divine protector. His alignment is Lawful Neutral. His divine dominion is in Arcadia.

Clerics of Dragomir may choose the War or Life domain. Dragomir-worshiping Paladins follow either the Oath of Devotion or the Oath of Vengeance and are often dedicated in the pursuit of the undead.

The Dwamar

The god(s) of the dwarves. Depending on doctrine, the Dwamar is either viewed as a singly deity or a collection of deities. Regardless, the Dwamar represent the divine manifestation of all dwarven values and are/is considered the creator of the dwarven race. The Dwamar are Lawful Good and dwell in Mount Celestia.

The Dwamar’s clerics can choose from the Life, Knowledge, and War domains. Devotion Paladins are protectors of dwarven civilization while Vengeance paladins are those expected to handle dwarven grudges.


The Voyager

The god of the sea and storm as well as the god of traveling. He is a primal god, though not part of the Old Faith. However, he is worshiped by druids.

Clerics of Emoric may choose the Tempest or Nature domain. Paladins of Emoric are exceedingly rare, but when they do appear they usually follow the Oath of the Ancients.


The Lord of Might

Garagom was responsible for the creation of orcs—an attempt to create the perfect warrior. A multifaceted deity, Garagom is above all else the God of Might. He believes that strength is the absolute measure of authority. Others would just as readily call him the God of Tyranny. It is not clear if he is Lawful Neutral or Lawful Evil. A few cults of savage orcs worship a Chaotic Evil aspect of him, but it is not recognized by his official church. His dominion is in Acheron.

Though rare, Garagom is known to have employed Paladins of Vengeance.

The Guardian of Worlds

The Cosmic Sentinel

Sometimes referred to as Rune, the Guardian of Worlds is the least worshiped of the deities presented here. Partly that’s because he is not a true god, but an immensely powerful cosmic entity, but mostly because his interests lie with aspects unrelated to common mortal life.

The Guardian of Worlds is a keeper of balance on a cosmic scale, the protector of the functional integrity of the entire multiverse. He is also considered one of the greatest manipulators of the Cosmos, using both mortals and gods as his pawns to ensure his cosmic agenda. He is worshiped as a protector, and the god of planar traveling. He is frequently worshiped by politicians due to his manipulative aspects.

He is Lawful Neutral and his dominion is known as the Nexus Temple—a demiplane that is itself inside another demiplane known as the Observatorium.

Clerics of Rune may choose either the Knowledge or Trickery domain. The Guardian employs paladins of vengeance who are often dedicated in the pursuit of entities of the Far Realm and other planar transgressors.


The Crusader of Light

Magnus is the God of Valorous Warfare; his supporters interpret this as an active stand against evil. His detractors view it as a euphemism for murdering those who allegedly do evil. He is the sworn enemy of Garagom—whom he views as his philosophical antithesis—but counts as adversaries any evil entity, particularly demons.

Magnus is Lawful Good and dwells in Arcadia.

His clerics choose either the War or Light domain. His paladins swear Oaths of Devotion or, rarely, Vengeance.


The Brilliant Lord

Another multifaceted god, Marduk is primarily viewed as the God of the Sun, but his elaborate ethos covers many aspects of mortal (especially human) life and morality. As such, he is also viewed as the God of Civilization. He is one of the most popular human gods.

He is Lawful Good and dwells in Mount Celestia.

His clerics may choose from the Life, Light, and Knowledge domains. His paladins are almost universally of the Devotion Oath.


The Matriarch of the Gods

Natulandé is a primal deity, the personification of Nature. One of the few gods worshiped by Druids, Mother Nature, as she is also called, has been a part of the Old Faith since time immemorial. Natulandé abhors the Far Realm.

She is True Neutral. It is unclear where her divine dominion is located.

Clerics of the Matriarch may choose the Life, Nature, or Tempest domains. She has a few paladins, all of them invariably following the Oath of the Ancients.


The Ruby Usurper

Raelross is a dark deity. Ostensibly the God of the draelin (ruby elves), Raelross betrayed his Queen, Theléa and sought to become the king of the elven gods. He failed, but not before inflicting the Blood Curse on the stregoni and instigating the Elfwar. He is Neutral Evil.

His clerics choose the Trickery domain. He has no paladins.


The White Queen

Theléa is the ultimate Goddess of the drae (elvenkind), particularly favoring the Diamond Elves. She promotes magic, the sanctity of life, and the balance of nature. She is Neutral Good and dwells in Arborea.

Her clerics may choose from the Life, Light, or Nature domains. Her paladins usually follow the Oath of the Ancients, though a few Devotion paladins have been known to exist.


The Judge of the Dead

Thyris is the God of Death. He is the protector of souls, and responsible for the proper function of the cycle of life and death. He is an enemy of the undead, and his priests always perform funeral rites.

His clerics may choose either the Life or Death domain. He has paladins of Vengeance dedicated to the destruction of all undead.


Lord Justice

The God of Justice, Tyr is the Lawmaker of the gods. He is the second most popular human god after Marduk. His priests are often judges and keepers of the law. Tyran doctrine does not appreciate the darker aspects of Garagom’s ethos, but the two mesh in upholding of a Lawful Society.

Tyr is Lawful Good and has a dominion on Mount Celestia, but is often found among his divine brethren in Asgard (who are generally not worshiped on Erdos).

Tyr’s clerics may choose either the Knowledge or War domain. His paladins are either leaning on Devotion, or Vengeance against those who transgress.

Religion & Philosophy

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