Lands of Erdos

Session 16
PLANESCAPE

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The Adventurers went back to Lordonor and reported all they learned to Damian. Though the prince was quite knowledgable regarding Blackblade Armaments (he also revealed he studied a lot of their mechana-developing techniques), he knew nothing of Project Riskbreaker. As the team was looking for another lead, he suggested they seek out out Archmage Aelthas Laelithar of the Brightstones; Maia’s cousin. The reasoning behind this was that Aelthas was the foremost expert on all things regarding the great Shadokhan—an ancestor of both Maia and Aelthas. Shadokhan—or Senthas Laelithar as he was originally called—was a high ranking member of Blackblade Armaments during the War of the Varn and Murad Draracle’s protege.

Aelthas had devoted a large part of his life in researching the life and deeds of the Archmage Supreme, including his voluminous work. It was conceivable that perhaps Aelthas had recovered some sort of information on whatever Project Riskbreaker was.

Maia, still reeling from the revelation that she had living relatives, was not thrilled with the idea of asking a cousin she had never met for help, but agreed to follow. It was then that she revealed to her teammates of her relation to Aelthas (she kept it to herself when Damian first told her).

And with that, the team portaled to the Hash-Lath where Brightstone Citadel was located. There they met with one of the Brightstones, the psychic Jon Malker. The adventurers explained why they sought an audience with Aelthas, and used Maia’s background as a further incentive to gain admittance.

Jon was intrigued, but told them that the Brightstones were currently off-world. When asked just what that meant, the psychic asked them to follow him towards an archway inside the castle’s dining room. After whistling a specific tune, a portal manifested under the archway which they all went through. And that portal took them to Sigil, the legendary City of Doors.

While walking through the streets of Sigil, Jon Malker explained to the amazed adventurers that the Brightstones had expanded their adventuring avenues to the Planes Beyond. Proper planeswalkers, they had set up a secondary base of operations in Sigil itself for their forays to the Multiverse. It was a Manor in the Lady’s District, a home away from home.

Cid fell in love with city immediately and hatched an ongoing plan to buy an estate in the Cosmic Metropolis. Dalek for his part, was hidden with a piece of white cloth. The Rogue Modron was afraid of being discovered by normal Modrons in the service of Primus, as the latter might try to destroy him to return his essence to the One And The Prime.

Upon entering the Manor, Jon and the adventurers discovered that the Brightstones were currently out, but there was one person inside, also waiting for the Brightstones; a man Jon Malker introduced only as Lord Kosh—something of a mentor and patron of the Brightstones in Sigil.

Jon left the adventurers with Kosh as he went in search of his comrades. Kosh appeared to be intrigued by the team—surprised even, as if he was supposed to know about them but didn’t. Maia also appeared to take a fancy of his playful arrogance.

In due time, the Brightstones returned home and proper introductions were held. Aelthas was amazed to discover of Maia’s existence as he believed her to be dead. He had only seen her once before, when she was an infant. Displaying genuine joyfulness on her arrival he immediately bonded with her, and to her surprise the druid found herself greatly enjoying meeting her cousin.

After all the pleasantries were concluded, the two teams talked business. At first, Aelthas said the term ‘Project Riskbreaker’ was familiar to him but at the time he had a hard time remembering from where exactly. Digging into his notes, he did eventually discover a document. He explained that during one of their early adventures, the Brightstones had discovered and looted a hidden vault created by Shadokhan himself. Among the various items and documents recovered from that vault, was a letter written to Shadokhan from one of his Ravenguard comrades, Shahid Draracle (the son of Murad Draracle, Headmaster of Blackblade Armaments). He took the letter out from his files and showed it to the rest. It read:

My friend, Senthas

I hope you and Dydd are doing well. Forgive these mundane means of communication, but where I am it is difficult to establish a mental link and I am short on time.

I have made a new discovery. You are familiar, I assume, with my father’s Project Riskbreaker. It’s one of the many things I’ve been trying to rediscover about Blackblade Armaments.

Apparently my father had some kind of vision of the future, a future that went beyond the War of the Varn. I’ve not been able to decipher it all, but I did find something, something he left for me.

It’s a key, Senthas. A key to Riskbreaker! He left it for me, but it is not meant for my use—I am simply to guard it for the ones it is meant for. There is more, my father left a warning for us.

Yes, us! He specifically spoke of the Ravenguard! And of Hredd! My father died years before Dydd and Khaylen had even conceived of forming our little band of adventurers. How could he know, I cannot say.

But somehow he knew. The message he left for me along with the key states that Hredd intents to send angelic assassins to avenge our destruction of her church. You and the others must be careful.

As for me… I’m afraid it gets complicated. I know I will not die when her Angels come for me. But this is farewell, old friend. We will probably never see each other again. My destiny lies in a distant world. My father said it was called Kjeldorn. He believes that Hredd’s angels will take me there—supposedly they will capture me. For what reason, even he did not know, though I have a suspicion.

Havoc and Malice. It must be about Havoc and Malice. To our knowledge, no mortal has ever forged godslayers before. Hredd must know of this. Don’t worry, I don’t intent to let her discover my secrets. But I am to take the Key with me. I must take it to Kjeldorn. Hopefully it will be safe there.

I have struggled with this dilemma. I am in the unique position of having foreknowledge of my future. Conceivably, I could take steps to change it. But do I have the right to do so? My father claimed he knew of the time of his death, but he stoically embraced it for the good of the future of Erdos. Who am I to do otherwise?

Give my best regards to Khay and Dydd. It has been a privilege and an honor to have fought beside all of you and to call you my friends.

Shahid Murad Draracle, Imperator Maximus
Danaheiraj, 2nd Mansday of Khar, 58 AV

Though interesting, it shed little light on what Riskbreaker actually was or how to find this ‘key.’ However something interesting happened when Maia and Aelthas happened to both touch the letter simultaneously. New words appeared, in a different hand style. These read:

_ Aelthas:_
You must repair the Simulacrum Device. It is imperative for your future. In time, you will understand. Of all my descendants, you are my greatest Legacy. Bear the name Laelithar with pride.

Maia:
The key is now at the hands of Necromantias, in his tower in Kjeldorn. Locate a sigil sequence for Helmguard—or anyplace near it—and portal there to claim it. What you do from there is up to you. And beware, the Blood of Dydd that flows in your veins is both a blessing and a curse. Watch your back, my granddaughter.
My regards to Lorgar, Cid, and Shamus.

Shadokhan, Imperator Magus
Grosgant, 1st Skyday of Varia, 226 AV

This shocked everyone in the room. Shadokhan had written this 1500 years ago, and yet he seemed to know of the adventurers. More to the point, the whole thing suggested that this ‘Project Riskbreaker’—whatever it was—was created for them in the first place.

As for the Necromantias mentioned in Shadokhan’s message, Aelthas explained that he is a mythical mage of godlike skill and power. He indeed dwelt in the planet Kjeldorn, but rarely interacted with anyone. On occasion, some mages could gain the distinct privilege of being tutored by him. And once they ‘graduated’ they invariably gained a title that contained the word ‘khan.’ Senthas Laelithar did so over a thousand years ago, and thus gained the Shadokhan monicker.

Kosh was also surprised and intrigued by Shadokhan’s message. He revealed he had a sigil sequence for the planet Kjeldorn, which the adventurers could use to portal there. The team decided to head there the next day, but spent the rest of the evening at the Brightstone Manor. There, the two teams further bonded, particularly when Aelthas showed them the Simulacrum Device (which they used to spar with Kosh the next morning before departing).

…And apparently, Maia and Kosh had sex that night…

The next day, the team portaled back to Erdos and from there to Kjeldorn. They materialized right in the midst of a battle between human knights and elven warriors. The humans attacked the adventurers on sight, but Cid—upon seeing a stregoni bearing the symbol of the god Dragomir—realized that the humans were not true enemies and managed to convince them to refrain from their attack once the elves were dealt with.

The Kjeldornan stregoni identified himself as Vlad Von Dragomir, the grandchild of Vladimir Von Dragomir, the mortal who ascended to become the stregoni god Dragomir himself. Cid could not stop himself from prostrating himself before the noble. After it was explained that the adventurers were visitors from the world of Erdos, the two sides decided to make a peaceful conversation.

Vlad introduced them to the expeditionary force’s leader, a devilslayer and paladin of Tyr (spelled Tir in Kjeldorn) named Vass Jaquel Draracle—and his last name was not lost on the Erdosians. Alongside him was a mage who introduced himself as Orecious Loreweaver. Orecious was aware of the world of Erdos, though he had never visited the planet himself. Cid was particularly careful not to reveal he was a Fiend Warlock, as he understood that the paladin would attack him on the spot.

The adventurers explained exactly why they were on Kjeldorn and what was that they sought. This was of great interest to the three Kjeldornans as it also filled some gaps in mysteries that were of interest to them.

Vass Jaquel Draracle revealed that he was indeed related to the man who wrote the letter to Shadokhan. The Erdosians knew him as Shahid Murad Draracle, the son of Murad Draracle. Vass also knew him by two other names: ‘Jaquel Jherym Draracle,’ and as ‘the Blackblade.’ And he was his father.

It was there that Shahid’s fate became clear. Hredd had abducted him, and turned him into the creature known as the Blackblade. He was a Revenant; an undead slaved to her will. She did that because Shahid somehow had the ability to forge Major Artifacts, a power normally only reserved for gods and cosmic entities. More to the point, he knew how to forge Godslayer weaponry, a very rare, feared, and coveted skill.

Over the centuries, the Blackblade had discovered the means to temporarily break free from Hredd’s control. During those times, he was restored into living, mortal form. During one such period, merely decades ago, he fathered Vass. It was then that he had created the alias Jaquel Jherym Draracle.

There was more: The words ‘Blackblade Armaments’ meant a Grand Guild for the Erdosians. But in Kjeldorn, the so-called Blackblade Armaments were the various legendary sentient swords the Blackblade had created for Hredd over the centuries. All of them were dangerous and feared, save one: Corona, Vass’ own holy sword. That one was forged when Shahid was in one his Free Phases. And its purpose was to destroy the other weapons and absorb their power, becoming the ultimate Godslayer, the end goal being the slaying of Hredd herself.

What was of particular interest to Vass was that up until that moment, he did not know that Shahid hailed from Erdos, and that Vass was—in essence—half-Erdosian himself. It also explained why Hredd was tormenting the Blackblade as such. Sadly, currently Shahid was Blackblade, and by definition Vass’ mortal enemy.

On to subject of Necromantias, Orecious offered to set up a meeting with Archmage Lemur Khan, the head mage of his order (and by his name, also a disciple of Necromantias). Perhaps Lemur Khan could set up a meeting between the adventurers and Necromantias.

And as was said, so it was done. The team met with Lemur, explained their position, and the elderly archmage contacted his old master who (surprisingly enough to Lemur) agreed to see them.

The meeting with Necromantias was very brief and rather creepy. Simply approaching the ancient mage seemed to sap the life energy of the adventurers. The ancient achmage of arhcmages was not interested in interacting with them at all, scribbling on his spell book. He simply gave them a piece of cloth that contained an object, which they took, thanked him, and got the Hells out of there.

The cloth contained a phurba dagger (which they assumed was the key Shadokhan spoke of) and the cloth itself had a portal sigil sequence scribed on it. Not wanting to stay a second more in Kjeldorn, they used that sequence to portal away…

…And found themselves in a dark room with a large window with a view of Erdos…from orbit…

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Session 15
Wisdom of the Serpents Part III, Liberation Day

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The next day, in the midst of a severe hangover, the team managed to successfully infiltrate the ziggurat, dispatched any and all defenders, fought the toughest Yuan-Ti champions, killed the Spirit Naga and the Lizard King, and rescued Davos.

{Note: Naga are immortal. Even when killed, they rejuvenate. Folkrul had actually killed Davos and kept his corpse in stasis to prevent him from returning. Aware of that, the adventurers did attempt to burn Folkrul’s corpse and store his ashes in the hope of preventing the Spirit Naga’s rejuvenation. It is, to this day, unknown just how successful they were. Restoring Davos however enabled him to rejuvenate, so he was effectively rescued.}

With the Yuan-Ti leadership slain, the Shamans’ forces were successful in restoring the Tribe and claim victory. Later that night a huge celebration was held, where the adventurers were treated as great heroes and eternal friends of the Lizardfolk.

Davos meanwhile had invaluable—if cryptic—information to offer. He revealed that Richter had visited him a decade ago, to seek information on the Vaults containing the three shards. Davos, sensing that Richter’s intentions were most certainly not on the side of good, denied him. The encounter ended violently; Davos was slain, but rejuvenated later.

More to the point, Davos revealed just what the Shards were. As the team had already discovered, the Three Shards were separated pieces of a single Imprisonment Shard. And it held an Aboleth inside.

During the War of the Varn, the two sides of the war were in a constant arms race for supremacy. At some point, the Golden Legion (Khar Varn’s side of the war) discovered a lone Aboleth who had the knowledge of creating a device that enabled one to dominate and control all of the world’s Krakens. As Krakens were titans of terrible power, if anyone had possession of such a device, he could secure victory in the war.

The aboleth’s existence posed another problem too. If killed, Aboleths reform in the Elemental Plane of Water, meaning that they were effectively immortal (unless they were killed in the Plane of Water itself). Furthermore, when Aboleths spawn offspring, the offspring possess all the memories of all their ancestors, meaning that if said aboleth was allowed to procreate, the knowledge of that weapon would also pass on.

Ovi Varn’s forces did not wish for such a weapon to come to exist. They could also not kill the Aboleth for it would only reform in the Plane of Water. Nor could they allow it to procreate. As a result, the only solution was to use the Imprisonment Spell. After that, they separated the Imprisonment Gem in three shards and commissioned Sentinel Serpent to build three secure vaults, each housing one of the shards.

The pieces were now falling into place. Richter, a Warlock of the Old Ones was apparently in alliance with the ancient and dreaded Aboleth Empire (who also serve the Old Ones). This device was evidently their trump card for an upcoming invasion.

But Davos had more to reveal. While Sentinel Serpent was commissioned to construct the Three Vaults, there was also another side-project in relation to the Aboleth. There was a Fourth Vault, prepared in case the shards were taken from their resting places. Davos knew very little of it, as it was not undertaken by Sentinel Serpent itself. It was developed by the greatest of the ancient Grand Guilds: Blackblade Armaments. More than that, it was designed by the guild’s grandmaster himself: Murad Draracle. And its name was: Project Riskbreaker.

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Session 14
Wisdom of the Serpent Part II - The Lizardfolk Connection

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The adventurers travelled to the monastery only to find it in the wake of a recent attack by a contingent of Yuan-Ti led by a Spirit Naga named Folkrul. Folkrul had been a longtime enemy of Davos and this attack had the obvious goal of capturing the Guardian Naga.

The team wanted to rescue Davos so after doing some investigation they discovered that the Yuan-Ti came from an area to north-west that was home to a large tribe of lizardfolk. The lizardmen, though xenophobic and private, were not generally hostile nor were they known to collude with the snakemen. The adventurers decided to travel there and investigate further.

Eventually, they came upon a patrol of Yuan-Ti which they promptly dispatched. The Yuan-Ti were carrying prisoners however—lizardfolk prisoners. As the lizard folk followed primal shamanism, they were willing to converse thanks to Maia’s presence (as she was a druid) as well as Lorgar’s (as Lizardfolk respect draconic creatures) plus the fact that they were just rescued from certain torture and death.

They revealed that their tribe was currently led by a Lizard King who had usurped the authority of the Shamans and wished to lead the tribe unto a darker path. The King had made an alliance with a small army of Yuan-Ti who in turn seemed to be led by the Spirit Naga Folkrul. The surviving Shamans had rallied those Lizardfolk who were unwilling to serve the evil King and had banded together into a rebellious force, though they were on the losing side.

The adventurers revealed that they wanted to rescue a Guardian Naga and by definition, the Yuan-Ti were common enemies and thus offered to assist with the rebellion. The prisoners agreed to take them to their leader.

In the rebel’s base camp, the team met the leading shaman, and after both sides revealed what they wanted, they agreed on a plan where the adventurers would use a secret entrance into the Lizard King’s ziggurat and undertake an assassination against the Yuan-Ti high command. Meanwhile the core force of the rebels would make a direct assault on the compound both as a diversion and as an overall strategic strike. If all went well, the Yuan-Ti and the Lizard King would be defeated in a single sweep.

Later that night, a ritual celebration and ceremony followed whereupon the adventurers were made honorary members of the tribe. Large quantities of peyote were smoked that night, and Maia made sure to learn the recipe.

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Session 13
Wisdom of the Serpents, Part 1

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With Guardheim restored and Lorgar resurrected by Clio Justfire, the adventurers decided to delve deeper into the mystery of the three shards that Richter now possessed. To that end, they decided to further research the Sentinel Serpent Grand Guild that was responsible for the creation of the three Vaults. At Strants Phoenix’s suggestion, the adventurers sought the advice of Prince Damian Von Redlore, as he was the world’s foremost expert on the history of the ancient Grand Guilds.

Thus they portaled to Lordonor only to discover that Prince Damian was in Eranhein attending the Remembrance of the Last Stand and would return in a couple of days. The adventurers decided to remain in Lordonor and await his return. Cid however, intrigued by Richter’s innuendo regarding House Von Héssel, decided to portal to Eranhein to visit his father, the Landgraf Dietmar Von Héssel.

Cid gave a full report to Dietmar regarding Richter Von Stein and his activities. The news seemed to deeply alarm Dietmar who proceeded to show a portrait of a man to Cid. To the young warlock’s surprise, the portrait was of Richter. Dietmar withheld further information for now, and told Cid to attend his briefing with Damian. Once that was concluded, Cid was to take his comrades back to Eranhein so that Dietmar could explain more on the situation and what he knew of Richter. Cid however pushed for more info and Dietmar revealed that Richter Von Stein was in fact Richter Von Héssel; Cid’s grandfather.

Back in Lordonor, the adventurers finally had a meeting with Prince Damian. They explained all they knew of the Vaults, the shards they contained, the Kuo-Toa, and Richter Von Stein (Cid did not volunteer the villain’s true identity at the time).

Damian appeared genuinely concerned about Richter’s agenda and proceeded to issue a warrant for the stregoni’s immediate apprehension or killing. He deputized the team as warrant officers under his command and a (limited) extension of his authority and assigned them the task of investigating and dealing with Richter and his allies.

On the subject of Sentinel Serpent, Damian had little more to offer than what they had already discovered via Dalek Modron. However, just as Dalek had revealed, the Sentinel Serpent guild was ran by Guardian Naga, snake-like creatures that are more-or-less immortal. However, the Naga that ruled the guild were permanently destroyed during the War of the Varn, but a single one, Davos, son of the guild’s headmaster was still alive and could possibly shed more light on the mystery of the three shards. Davos currently resided in a monastery in the north of New Mallenor. The team decided to pay the naga a visit.

During the meeting, Damian (who did research on the backgrounds of each member of the team) privately revealed to Maia that she was in fact part of House Laelithar. Up to that point Maia thought that she was a foundling in the forests of Ravnor, taken up and raised by the local druids. Damian explained that she was actually the sole survivor of an airship crash 28 years ago, a crash that had killed her parents. He also revealed that the young druid currently has only one other living relative: the archmage Aelthas Laelithar of the Brightstones. To Damian’s surprise, Maia did not take the news well as she believed that the Laelithars essentially abandoned her to fend for herself instead of looking for her.

Before departing for New Mallenor, the team portaled to Cid’s estate for an audience with his father. Dietmar revealed Richter’s true identity and more on his story.

Dietmar explained that the entire House Von Héssel had a pact with a pit fiend called Ragnor. They had formed this pact centuries ago as a means to help protect Eranhein from the Iron Empire. It was more-or-less a secret, though the Crown is aware of it and accepts it because it was and is to the ongoing benefit of the Stregoni Nation. Furthermore, Cid’s great-grandfather, Berthram, was a member of the Great Rebellion and a war-hero. It was Berthram’s son, Richter, who now stood in their way. And just like Berthram, Richter too was a Warlock of the Fiend Pact.

113 years ago, Richter joined an organization called the Seekers of Power. The Seekers were a highly secretive society with a mysterious agenda. That Richter managed to join them was a great boon for the family. A few years passed and Richter, using assistance from the Seekers, managed to further promote the interests of both Eranhein and House Von Héssel. About a year after Dietmar’s birth, Richter traveled to a distant world called Kjeldorn. The planet also held a population of stregoni, and the Seekers sent Richter there to make contact. He remained there for nearly a year but when he returned he was different.

It is unclear what exactly was it that Richter discovered on Kjeldorn, but upon his return it was made clear that he had abandoned his Fiendish pact and had instead become a Warlock of the Great Old Ones. He began making secret deals to promote a new, hidden agenda in the interest on his new masters—whoever they were. This, unavoidably, led him into conflict with the Seekers themselves, who eventually killed him in 1631. They delivered Richter’s skull to his family but cut all ties with them, separating House Von Héssel and the Seekers of Power.

Richter’s skull was placed inside the family tomb, but talk of him was generally kept to a minimum, which is part of the reason why Cid knew next to nothing about him until now.

On 1712, just two years before Cid was born, an unknown party broke into the tomb and looted it. Among the things stolen was Richter’s skull. Dietmar (who by then was Landgraff and head of the family) looked for it, but found nothing. Over the years the event was more-or-less forgotten, but the news Cid brought shed new light on the situation.

Apparently, Dietmar hypothesized, the ones who broke into the family tomb were Richter’s allies who then proceeded to use the skull to bring the warlock back from the dead. From there it wasn’t difficult to piece together Richter’s moves. He made a fake identity for himself as Richter Von Stein and managed to become a stregoni ambassador in Guardheim, all in his ongoing quest to locate and retrieve the three shards.

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Session 12
Guardheim Inferno

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On their way to Guardheim, Maia, Lorgar, Dalek, Lidrael, Shamus, and Cid met up with a coven of druids. They learned that a small army of kuo-toa were attacking the city. Despite Dalek’s protests (who believed it was dangerous to go towards an army of kuo-toa with both shards in hand), the team decided to head to the city and help its defenders.

They managed to establish contact with Clio’s Knights of the Black Rose, and fought alongside the city’s defenders to repel the kuo-toa, as well as save whomever they could.

During the fights however, they discovered that most of the kuo-toa commanders were in fact hijacked by Intellect Devourers. They surmised that with the high-priest dead, the Mind Flayers had taken command of the remaining kuo-toa—though they could not tell why they were attacking the city.

Cid meanwhile received a telepathic call for assistance from Ambassador Richter Von Stein. The team fought their way to the embassy to save him. Within, they could corpses of soldiers—their brains sucked out of their heads, telltale signs of Ilithid presence.

And then, as they approached the doors that led to Richter’s office, the broken corpse of an Ilithid flew from inside, and Richter emerged from within. During the short conversation that followed, Richter revealed he was the one behind it all (even using his powers to disguise himself as an elf to throw them off his scent). The mind flayers had attacked the city in an effort to kill him.

Richter demanded the adventures to give him the two shards, which they denied. Unavoidably, a fight ensued. Richter wiped the floor with them, severely injuring most of them (Maia and Shamus escaped for reinforcements), killing Lidrael and Lorgar and claiming the shard from Cid (who was mentally influenced—though not dominated—by the spellcaster). Richter then transformed into a swarm of bats and left the city. He was now in possession of all three shards.

End of Season 1

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Session 11
The Final Vault and the Living Cube

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Within the vault, aside from the usual automatons, the team discovered an odd creature; a modron; an extraplanar mechanical creature of Law, hailing from the Plane of Mechanus. Identifying himself as Dalek Modron, he claimed he came to Erdos thousands of years ago, while he and his company passed through Erdos during one of the Great Modron Marches.

However, as chance would have it, just as he was to pass the portal that would lead him to his next destination, the Varn activated the Planar Seal, cutting off the world from the other planes and stranding him on Erdos. Cut off from Mechanus and from Primus; his god and creator, he malfunctioned and gained independence—he became a rogue modron. He resided on Erdos for centuries, eventually taking up the study of magic and eventually finding employment in Sentinel Serpent as an arcane architect.

Dalek Modron revealed that it was in fact he who designed the three vaults to contain the three shards. However, he did not know what the shards contained. The vaults were built during the War of the Varn and on the day the shard was placed inside, the city above was destroyed by an Oblivion Bomb. In order to survive, Dalek sealed himself inside the vault, unfortunately trapping himself inside in the process. He spent the last 1700+ years in suspended animation—something he called his ‘sleep mode’ until he was awakened by the adventurers.

With Dalek’s help, Cid, Shamus, Lorgar, Maia, Gildor, and Lidrael proceeded further inside the vault, finally reaching its core chamber. A pair of powerful automatons, the Vault Guardians, assailed them. The battle was extremely fierce, and the adventurers were on the losing side. At that point, Lidrael manifested her true form and power: she was a deva; an angel sent by Marduk. With her help, they managed to turn the tide and destroy the Vault Guardians and claim the Shard.

Lidrael explained that she had been disguised as a human for months, trying to figure out the purpose of these cults and their kuo-toa allies. The group then decided to go back to Guardheim. However, Gildor would not follow. While they were dungeoneering in the Vault, he had received magical communication from Akualinor. He had been recalled by the navy to undertake a mission that involved his father. With that, he and the team parted ways. Dalek Modron for his part, decided to stay with the party and assist them in whatever way he could.

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Session 10
Fall of the Kuo-Toa Archpriest

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The team pushed forward until encountering the priest himself and, after a fierce fight, slew him and entered the Vault. Around that time, Lidrael confronted Cid about the nature of his magical powers. When he first met the other is Blumont, the stregoni claimed he was nothing more than a mere aristocrat. However, after acquiring the Dodecahedron (which he kept in his possession) he started manifesting magical powers. He had claimed that the shard had merely awakened his latent sorcerer power.

Lidrael revealed otherwise. The nature of the spells Cid employed, as well as some of his other magical powers, were the hallmarks of a warlock, and specifically one of the Fiend pact. Cid claimed ignorance.

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Session 9
Raosteinian Cavern Complex Crawling

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After a, surprisingly peaceful, encounter with a patrol of Sons of Imperium, the team finally made their way to some ancient ruins. According to the coordinates they had decrypted, they believed the Vault should be underground.

However, a mind flayer attacked them.

They managed to drive it off, though the creature claimed it was there merely to test their prowess, and not really to kill them, and then the creature plane shifted away.. Unfazed, they continued towards the bowels of the ruined city and the caverns below. There, they found the last remnants of the cultists as well as a slew of kuo-toa and a few aberrations. They discovered that the kuo-toa High Priest himself was overseeing the excavation to the Last Vault, and had brought a pair of Umber Hulks to assist.

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Session 8
In Search of the Last Vault

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The team did not wish to get involved with the politics of Raostein, their objective was the Final Vault. They also did not want to associate with Ambassador Nightshade as they had grown paranoid by now and feared that he might in fact be the Spectator’s Master (draenic features and all). They sought the audience with the local Eranheinan ambassador, the stregoni Richter Von Stein. Richter was intimately familiar with the cultists that operated in the area and they felt they had an opportunity to gain information on their enemies.

Richter did tell them all he knew, but it wasn’t of much help. According to him, the Sons of Imperium were pretty thorough, and for the most part the cultists’ organization was dismantled. Kuo-toa were still sighted occasionally, but the Sons had dealt a might a blow against them as well.

The group decided to rest for the evening, and begin the journey towards the assumed location of the third Sentinel Serpent vault the next morning. However, Cid decided to visit the ambassador again. The conversation the two had, quickly took an odd turn due to Richter’s innuendo of knowing more about Cid’s family than even the young baron did. And then, Richter unleashed a powerful spell on Cid, incapacitating the adventurer. He then proceeded to charm him using undefined magical powers.

Cid returned to his comrades with them none the wiser. The next day they along with Lidrael begun the long trek towards the vault.

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Session 7
Raostein

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On their way back to the city, the team realized they were regularly scried on. They surmised that the Spectator’s master was behind this, as he now had visual confirmation of their appearance through the Spectator’s eyes.

Back in the city, Katrice Redetta had her analysis ready. The Dodecahedron was indeed a fragment of a larger object. The completed object was an Imprisonment Gem, meaning that someone or something was contained within the artifact. Because it was split it pieces, she could not tell what was inside, but she knew that if someone were to unite the pieces, they would be able to free it whatever it was.

Redetta also introduced them to Lidrael, an adventurer that was currently operating in Raostein. Lidrael was a mind-priest of Marduk (a warrior with some divine and psionic powers). She was currently involved in battles against an extensive network of cultists in league with the kuo-toa. During her adventures she had uncovered a mysterious piece of paper.

Decoding the contents of the paper, the team figured out that it was a map of some kind, made by Sentinel Serpent. They realized that the fragments where three in number, and that the Third and final Vault was in Raostein. They decided to get there before the kuo-toa and the cultists. Lidrael joined them.

Portaling to the city of Guardheim, Raostein’s capital, the team linked up with Strants Phoenix and Clio Justfire, old friends of Lorgar. Through them they were briefed on the current situation. There was indeed a cult operating in the area, but it was mostly put down by the Sons of Imperium who acted as private military in the area.

Because of their success in dealing with the cultists, the Sons of Imperium pushed for political recognition, and the right to build a stronghold in Raostein. Guardheim’s ruling council was considering that possibility and an extended conference was held during those days to debate the matter. For its part, the Hegemony of Dorianor opposed this, and had sent the head of the Dorianorian Diplomatic Corps, PrincessAeldryn Elang’Draeon in Guardheim. The princess was collaborating with the local Dorianorian Ambassador, the half-elf Nightshade.

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